Caricamento clip…
3 clip
Detto in 3 clip da 2 canali · B2–C1
In retrospect, we realized that it was a space of infinite negative possibilities where eventually misfortune was inevitable.
In retrospect, you're like, "Well, obviously if you make the path of least resistance quest-driven gameplay, then it's gonna be the reason that most people play."
It's always obvious in retrospect.